//----------------------------------------------------------------
inline void ns::Entity2D::setPosition(float x, float y)
{
	pfX = x;
	pfY = y;
}
//----------------------------------------------------------------
inline void ns::Entity2D::setScale(float h, float w)
{
	pfH = h;
	pfW = w;
}
//----------------------------------------------------------------
inline void ns::Entity2D::setRotation(float rot)
{
	pfRot = rot;
}
//dani
//----------------------------------------------------------------
inline void ns::Entity2D::setName (string kName)
{
	name = kName;
}
//----------------------------------------------------------------
inline const string& ns::Entity2D::getName () const
{
	return name;
}
//----